Quests create purpose. Expeditions create momentum. Campfires create shared understanding. Activities create movement.
Activities are the individual acts that help a quest move forward. They are where learning, discovery, creation, and collaboration happen.
Activities are not tasks
Tasks focus on completion. Activities focus on contribution.
A task might be "complete interview." The activity is "understand customer needs." Tasks often exist within activities, but activities focus on intent while tasks focus on execution.
Types of activities
- Discover: research, interviews, observation, exploration
- Define: framing problems, mapping opportunities, setting direction
- Design: concepts, prototypes, architectures, experiences
- Decide: prioritisation, trade-offs, commitments
- Deliver: building, implementing, shipping
- Reflect: sensemaking, playback, learning capture
The Beach principle
Quests succeed one activity at a time. Design activities that create understanding, not just outputs.
In Gleo, this maps to Activity.